c999 = '{"name":"Title","type":"Sample","meter":"1","range":"0","desc":"Sample desc"}'
c001 = '{"name":"Boston Bash", "type":"Attack", "meter":"1", "range":"1", "desc":"Deal 2 damage. If you don\'t deal any damage this way, take 2 damage."}'
c002 = '{"name":"Bounce Off", "type":"Attack", "meter":"3", "range":"0", "desc":"Deal 1 damage.<br><br>Priority -1: If you didn’t deal damage this act, Move 3"}'
c003 = '{"name":"Chokeslam", "type":"Attack", "meter":"2", "range":"0", "desc":"Priority -2: If uninterrupted, deal 5 damage."}'
c004 = '{"name":"Fireball", "type":"Attack", "meter":"3", "range":"-", "desc":"Deal 2 damage."}'
c005 = '{"name":"Goring Rush", "type":"Attack", "meter":"3", "range":"-", "desc":"Priority -1: Move to distance 0 and deal 1 damage."}'
c006 = '{"name":"Gun", "type":"Attack", "meter":"3", "range":"3", "desc":"Deal 3 damage minus the current distance."}'
c007 = '{"name":"Izuna Drop", "type":"Attack", "meter":"2", "range":"3", "desc":"If distance is exactly 3, set distance to 0 and deal 3 damage."}'
c008 = '{"name":"Jab", "type":"Attack", "meter":"2", "range":"0", "desc":"Priority +2: Deal 1 damage."}'
c009 = '{"name":"Meter Mash", "type":"Attack", "meter":"2", "range":"0", "desc":"Deal 1 damage.<br><br>On Hit: gain 4 meter."}'
c010 = '{"name":"Punch", "type":"Attack", "meter":"2", "range":"0", "desc":"Deal 2 damage."}'
c011 = '{"name":"Strike", "type":"Attack", "meter":"3", "range":"1", "desc":"Deal 2 damage. On hit, gain 1 meter."}'
c012 = '{"name":"Suplex", "type":"Attack", "meter":"3", "range":"1", "desc":"Priority -1: Deal 1 damage. If uninterrupted, deal an additional 1 damage."}'
c013 = '{"name":"Tipper", "type":"Attack", "meter":"4", "range":"2", "desc":"If distance is exactly 2, deal 4 damage."}'
c014 = '{"name":"Tornado Kick", "type":"Attack", "meter":"5", "range":"-", "desc":"Priority +1: Move 1<br><br>If distance is exactly 0, deal 2 damage."}'
c015 = '{"name":"Block", "type":"Defend", "meter":"0", "range":"-", "desc":"Block 2.<br><br>Priority -1: On block, gain 2 meter."}'
c016 = '{"name":"Deep Breath", "type":"Defend", "meter":"0", "range":"-", "desc":"Block 1. Gain 2 meter."}'
c017 = '{"name":"Dodge Roll", "type":"Defend", "meter":"3", "range":"-", "desc":"Priority +1: Move 1."}'
c018 = '{"name":"Parry", "type":"Defend", "meter":"2", "range":"-", "desc":"Block 999."}'
c019 = '{"name":"Charge", "type":"Special", "meter":"0", "range":"-", "desc":"Gain 3 meter."}'
c020 = '{"name":"Cowardice!", "type":"Special", "meter":"0", "range":"-", "desc":"If your opponent used a defend this round, gain 5 meter."}'
c021 = '{"name":"Kickstart your Heart", "type":"Special", "meter":"0", "range":"-", "desc":"Take 1 damage. Gain 4 meter."}'
c022 = '{"name":"Limit Break", "type":"Special", "meter":"2", "range":"-", "desc":"Priority -1: If uninterrupted, Option Select twice next round. The second card has -1 priority on all effects."}'
c023 = '{"name":"Moon Jump", "type":"Special", "meter":"4", "range":"-", "desc":"Priority +1: Move 3. Skip your Option Select next round."}'
c024 = '{"name":"Rift", "type":"Special", "meter":"1", "range":"-", "desc":"Secretly choose 2 or 3.<br><br>Gain a BLITZ! [Trigger: Block. Reveal the number you chose, then move that many spaces.]"}'
c025 = '{"name":"Sidestep", "type":"Special", "meter":"3", "range":"-", "desc":"Priority -1: Move 2."}'
c026 = '{"name":"Smell of the Game", "type":"Special", "meter":"0", "range":"-", "desc":"Get Hit: Gain 4 meter"}'
c027 = '{"name":"Teleport", "type":"Special", "meter":"5", "range":"-", "desc":"Priority -1: Set distance to any number."}'
c028 = '{"name":"1000 Cuts", "type":"Super", "meter":"10", "range":"1", "desc":"Deal 3 damage. If this isn’t a copy, copy this for the next two rounds."}'
c029 = '{"name":"Instant Cancel", "type":"Super", "meter":"10", "range":"1", "desc":"Deal 1 damage. On hit, play 3 more attack cards without paying meter."}'
c030 = '{"name":"Plummet 16 Feet Through The Announcer\'s Table", "type":"Super", "meter":"10", "range":"0", "desc":"Priority -3: Deal 3 damage. If uninterrupted, deal an additional 5 damage."}'
c031 = '{"name":"Super Taunt", "type":"Super", "meter":"5", "range":"-", "desc":"Priority -1: If uninterrupted, gain 10 Meter."}'
c044 = '{"name":"Cross-Up Tea Cup", "type":"Attack", "meter":"3", "range":"-", "desc":"Move 1 Forward. If distance was 0, deal 3 damage."}'
c045 = '{"name":"Fishslap", "type":"Attack", "meter":"1", "range":"1", "desc":"Increase distance by 1."}'
c046 = '{"name":"Foul Play", "type":"Attack", "meter":"0", "range":"0", "desc":"Priority -1: If uninterrupted, deal 1 damage."}'
c047 = '{"name":"Heavy Bash", "type":"Attack", "meter":"4", "range":"0", "desc":"Deal 3 damage. If this is blocked, gain <i>Frame Advantage</i>."}'
c048 = '{"name":"Hidden Butterfly", "type":"Attack", "meter":"4", "range":"0", "desc":"Deal 4 damage if there are no other moves in this priority, then secretly choose +1, 0, or -1. The next time you play this card, reveal that number. Hidden Butterfly\'s priority becomes that number."}'
c049 = '{"name":"Illusory Lunge", "type":"Attack", "meter":"5", "range":"-", "desc":"Move to distance 1 and deal 1 damage."}'
c050 = '{"name":"Scaredy-Cat", "type":"Attack", "meter":"4", "range":"-", "desc":"Deal 4 damage if distance is 2 or greater."}'
c051 = '{"name":"Shadow Fist", "type":"Attack", "meter":"4", "range":"1", "desc":"Deal 2 damage. If the opponent blocked, deal an additional 3 damage."}'
c052 = '{"name":"Siphon", "type":"Attack", "meter":"3", "range":"1", "desc":"Deal 2 damage. If the opponent selected a super, also gain 3 meter."}'
c053 = '{"name":"Spontaneous Proboscis", "type":"Attack", "meter":"4", "range":"2", "desc":"Priority +1: Deal 3 damage."}'
c054 = '{"name":"The Equalizer", "type":"Attack", "meter":"4", "range":"2", "desc":"Deal and take 4 damage."}'
c055 = '{"name":"Throwing Knives", "type":"Attack", "meter":"4", "range":"4", "desc":"Deal damage equal to distance."}'
c056 = '{"name":"Wild Rush", "type":"Attack", "meter":"1", "range":"-", "desc":"Priority -1: Move to distance 0 and deal 1 damage.<br><br><u>Overcharge 2</u><br><br>Priority +1: Move to distance 1 and deal 1 damage."}'
c057 = '{"name":"Double Team", "type":"Defend", "meter":"2", "range":"-", "desc":"Block 2.<br><br><u>Overcharge ?!?!</u><br><br>Priority -1: Copy a move from your hand with cost equal to the paid overcharge."}'
c058 = '{"name":"Korean Backdash", "type":"Defend", "meter":"0", "range":"-", "desc":"Move back 1. Lose 4 meter. You can\'t use other cards to move next round."}'
c059 = '{"name":"Overcome", "type":"Defend", "meter":"0", "range":"-", "desc":"Block 1. On block, gain <i>Armored</i>."}'
c060 = '{"name":"Pocket Sand", "type":"Defend", "meter":"0", "range":"-", "desc":"Priority +1: Your opponent\'s attacks have -1 range this round, to a minimum of 0."}'
c061 = '{"name":"Save Point", "type":"Defend", "meter":"3", "range":"-", "desc":"Priority +2: Set distance to 1."}'
c062 = '{"name":"Steal Momentum", "type":"Defend", "meter":"2", "range":"-", "desc":"Block 3. If damage blocked this way, move that much."}'
c063 = '{"name":"The Shine", "type":"Defend", "meter":"1", "range":"-", "desc":"Priority +1: Block 2. If damage is blocked this way, deal 1 damage.<br><br>Secretly choose a number. Next time you play The Shine, reveal that number and change this card’s priority to that number."}'
c064 = '{"name":"Call the Swarm", "type":"Special", "meter":"2", "range":"-", "desc":"Secretly choose Bee, Bird, or Moth.<br><br>Gain a BLITZ! [Trigger: On Hit. Reveal the critter you chose and trigger its effect: Bee: Deal 2 damage; Bird: Move 2; Moth: Gain 4 meter.] Discard it after two more rounds."}'
c065 = '{"name":"Combustible Head", "type":"Special", "meter":"3", "range":"-", "desc":"Gain <i>Overkill</i>.<br><br><u>Overcharge 3</u><br><br>Gain <i>Overkill</i>."}'
c066 = '{"name":"Fight or Freeze", "type":"Special", "meter":"2", "range":"-", "desc":"Players can\'t use specials next round"}'
c067 = '{"name":"Ghostcall", "type":"Special", "meter":"2", "range":"-", "desc":"Copy Punch next round. Gain Frame Advantage."}'
c068 = '{"name":"Harden", "type":"Special", "meter":"0", "range":"-", "desc":"Gain </i>Armored</i>."}'
c069 = '{"name":"Heaven or Hell", "type":"Special", "meter":"0", "range":"-", "desc":"Priority -1: If the opponent used a special, gain 3 meter.<br><br>Priority -2: If uninterrupted, gain 2 meter."}'
c070 = '{"name":"Iron Will", "type":"Special", "meter":"0", "range":"-", "desc":"Priority -4: Gain 2 meter. Gain an additional 1 meter for every point of damage you\'ve taken this round."}'
c071 = '{"name":"Pesky Pulse Rifle", "type":"Special", "meter":"0", "range":"-", "desc":"Priority +3: Interrupt all moves.<br><br><u>Overcharge 5</u><br><br>Priority +3: Deal 1 damage."}'
c072 = '{"name":"Pickin\' Daisies!", "type":"Special", "meter":"0", "range":"-", "desc":"Priority -3: Gain 2 meter. If interrupted, deal 1 damage."}'
c073 = '{"name":"Stop Beating Around the Bush", "type":"Special", "meter":"5", "range":"-", "desc":"Priority -1: Set distance to 0. Players can\'t move next round."}'
c074 = '{"name":"Stronger Will", "type":"Special", "meter":"2", "range":"-", "desc":"Secretly choose +1, 0, or -1 twice. Next round, create two Block with priorities modified by the chosen numbers."}'
c075 = '{"name":"Wait", "type":"Special", "meter":"0", "range":"-", "desc":"Gain Frame Advantage."}'
c076 = '{"name":"Deus Ex Machina", "type":"Super", "meter":"11", "range":"-", "desc":"Before playing, secretly choose a priority.<br><br>Priority ?!?!: Block 11. If damage is blocked this way, deal 11 damage to the opponent."}'
c077 = '{"name":"Disarm", "type":"Super", "meter":"14", "range":"-", "desc":"Gain Overkill. When you next use overkill, the affected attack also gains "If uninterrupted, deal 3 damage and the opponent discards their played cards.""}'
c078 = '{"name":"Fill Them with Lead", "type":"Super", "meter":"8", "range":"4", "desc":"Priority -1: If uninterrupted, deal 8 damage minus twice the distance."}'
c079 = '{"name":"Last Gasp", "type":"Super", "meter":"12", "range":"1", "desc":"Deal 12 damage minus your current HP."}'
c080 = '{"name":"Macro Magic", "type":"Super", "meter":"X+1", "range":"-", "desc":"Preparations: Make a deck of 3 Attack cards.<br><br>This super costs X+1, where X is the total cost of all cards in its deck.<br><br>Priority +5: Copy all cards from this super\'s deck."}'
c081 = '{"name":"Missile Barrage", "type":"Super", "meter":"10", "range":"4", "desc":"Deal 2 damage. On hit, gain Frame Advantage, and the next time you use Frame Advantage, copy this effect."}'
c082 = '{"name":"Orbital Lobotomy", "type":"Super", "meter":"14", "range":"2", "desc":"Deals 1 damage. On hit, look at your opponent\'s hand, choose a card. Your opponent discards that card."}'
c083 = '{"name":"Siphon Soul", "type":"Super", "meter":"10", "range":"0", "desc":"Priority +1: Deal 4 damage, then heal equal to the damage dealt."}'
c084 = '{"name":"Test Case", "type":"Super", "meter":"0", "range":"-", "desc":"Preparations: Make a deck of 18 Fight! cards and 6 BLITZ! cards.<br><br>Shuffle all cards in your hand into this super\'s deck, then draw that many cards minus 1.<br><br><u>Overcharge 12</u><br><br>Draw two cards from this super\'s deck."}'
c085 = '{"name":"Why Are You Hitting Yourself?", "type":"Super", "meter":"10", "range":"2", "desc":"Deal 1 damage. On hit, search the opponent\'s hand for 3 attacks and copy them."}'
c032 = '{"name":"Burst", "type":"BLITZ!", "trigger":"Get Hit", "desc":"Priority First: Prevent all damage and effects this round."}'
c033 = '{"name":"Chain Link", "type":"BLITZ!", "trigger":"On Hit", "desc":"Priority -1: Copy an attack from your hand."}'
c034 = '{"name":"Free Combo", "type":"BLITZ!", "trigger":"On Hit", "desc":"The opponent\’s Attack and Defend cards do nothing next round."}'
c035 = '{"name":"Push Block", "type":"BLITZ!", "trigger":"On Block", "desc":"Priority Final: Gain 3 meter and move 1."}'
c036 = '{"name":"Super Armor", "type":"BLITZ!", "trigger":"Get Hit", "desc":"Priority First: Your cards can\’t be interrupted."}'
c037 = '{"name":"Energy Drink", "type":"BLITZ!", "trigger":"On Move", "desc":"Move 2."}'
c038 = '{"name":"Feint", "type":"BLITZ!", "trigger":"On Whiff", "desc":"Gain meter equal to the cost of all attacks."}'
c039 = '{"name":"Frame Trap", "type":"BLITZ!", "trigger":"Get Hit", "desc":"Priority Final: You may use an attack."}'
c040 = '{"name":"Hat Trick", "type":"BLITZ!", "trigger":"On Hit", "desc":"Gain <i>Armored</i>, <i>Frame Advantage</i>, and <i>Overkill</i>."}'
c041 = '{"name":"Mulligan", "type":"BLITZ!", "trigger":"On Whiff", "desc":"Priority First: Prevent all damage and effects this round."}'
c042 = '{"name":"Smoke Break", "type":"BLITZ!", "trigger":"Get Hit", "desc":"Set all player\'s meter to 0."}'
c043 = '{"name":"Time Stop", "type":"BLITZ!", "trigger":"On Hit", "desc":"You may use up to two more attacks, set at this priority."}'
c000 = '{"name":"?????","type":"?????","trigger":"?????","meter":"?????","range":"?????","desc":"?????"}'